Первое, что проверил, - это, естественно, лог:
code:====== VBSP - 0:57:06 ======
materialPath: d:\steam\steamapps\SourceMods\Seventh\materials
Loading D:\Ghaydn\Seventh\mapsrc\arena-lake.vmf
Patching WVT material: maps/arena-lake/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/arena-lake/nature/blenddirtmud03_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 40 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Ghaydn\Seventh\mapsrc\arena-lake.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (103620 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 628 texinfos to 408
Reduced 89 texdatas to 77 (3609 bytes to 3214)
Writing D:\Ghaydn\Seventh\mapsrc\arena-lake.bsp
22 seconds elapsed
====== VVIS - 0:57:34 ======
1 threads
reading d:\ghaydn\seventh\mapsrc\arena-lake.bsp
reading d:\ghaydn\seventh\mapsrc\arena-lake.prt
191 portalclusters
541 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 55 visible clusters (0.00%)
Total clusters visible: 26718
Average clusters visible: 139
Building PAS...
Average clusters audible: 191
visdatasize:10724 compressed from 9168
writing d:\ghaydn\seventh\mapsrc\arena-lake.bsp
1 minute, 7 seconds elapsed
====== VRAD - 0:59:05 ======
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\ghaydn\seventh\mapsrc\arena-lake.bsp
1416 faces
2260135 square feet [325459456.00 square inches]
78 Displacements
440960 Square Feet [63498268.00 Square Inches]
1416 patches before subdivision
39948 patches after subdivision
10 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1522405, max 262
transfer lists: 11.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29306, 20211, 12779)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3523, 2180, 927)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(543, 302, 93)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(95, 49, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 8, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0829 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 41/1024 1968/49152 ( 4.0%)
brushes 262/8192 3144/98304 ( 3.2%)
brushsides 1686/65536 13488/524288 ( 2.6%)
planes 924/65536 18480/1310720 ( 1.4%)
vertexes 2180/65536 26160/786432 ( 3.3%)
nodes 672/65536 21504/2097152 ( 1.0%)
texinfos 408/12288 29376/884736 ( 3.3%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 78/0 13728/0 ( 0.0%)
disp_verts 20878/0 417560/0 ( 0.0%)
disp_tris 36864/0 73728/0 ( 0.0%)
disp_lmsamples 935474/0 935474/0 ( 0.0%)
faces 1416/65536 79296/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1053/65536 58968/3670016 ( 1.6%)
leaves 714/65536 22848/2097152 ( 1.1%)
leaffaces 1514/65536 3028/131072 ( 2.3%)
leafbrushes 446/65536 892/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11310/512000 45240/2048000 ( 2.2%)
edges 6772/256000 27088/1024000 ( 2.6%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 134/32768 1340/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2883/65536 5766/131072 ( 4.4%)
cubemapsamples 35/1024 560/16384 ( 3.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1788076/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10724/16777216 ( 0.1%)
entdata [variable] 98058/393216 (24.9%)
LDR ambient table 714/65536 2856/262144 ( 1.1%)
HDR ambient table 714/65536 2856/262144 ( 1.1%)
LDR leaf ambient 2768/65536 77504/1835008 ( 4.2%)
HDR leaf ambient 714/65536 19992/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/79484 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/14204 ( 0.0%)
pakfile [variable] 3835535/0 ( 0.0%)
physics [variable] 103620/4194304 ( 2.5%)
physics terrain [variable] 58238/1048576 ( 5.6%)
Level flags = 0
Total triangle count: 4223
Writing d:\ghaydn\seventh\mapsrc\arena-lake.bsp
3 minutes, 26 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\ghaydn\seventh\mapsrc\arena-lake.bsp
1416 faces
2260135 square feet [325459456.00 square inches]
78 Displacements
440960 Square Feet [63498268.00 Square Inches]
1416 patches before subdivision
39948 patches after subdivision
10 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1522405, max 262
transfer lists: 11.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29306, 20211, 12779)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3523, 2180, 927)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(543, 302, 93)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(95, 49, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 8, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0762 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 41/1024 1968/49152 ( 4.0%)
brushes 262/8192 3144/98304 ( 3.2%)
brushsides 1686/65536 13488/524288 ( 2.6%)
planes 924/65536 18480/1310720 ( 1.4%)
vertexes 2180/65536 26160/786432 ( 3.3%)
nodes 672/65536 21504/2097152 ( 1.0%)
texinfos 408/12288 29376/884736 ( 3.3%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 78/0 13728/0 ( 0.0%)
disp_verts 20878/0 417560/0 ( 0.0%)
disp_tris 36864/0 73728/0 ( 0.0%)
disp_lmsamples 935474/0 935474/0 ( 0.0%)
faces 1416/65536 79296/3670016 ( 2.2%)
hdr faces 1416/65536 79296/3670016 ( 2.2%)
origfaces 1053/65536 58968/3670016 ( 1.6%)
leaves 714/65536 22848/2097152 ( 1.1%)
leaffaces 1514/65536 3028/131072 ( 2.3%)
leafbrushes 446/65536 892/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11310/512000 45240/2048000 ( 2.2%)
edges 6772/256000 27088/1024000 ( 2.6%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 10/8192 880/720896 ( 0.1%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 134/32768 1340/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2883/65536 5766/131072 ( 4.4%)
cubemapsamples 35/1024 560/16384 ( 3.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1788076/0 ( 0.0%)
HDR lightdata [variable] 1788076/0 ( 0.0%)
visdata [variable] 10724/16777216 ( 0.1%)
entdata [variable] 98058/393216 (24.9%)
LDR ambient table 714/65536 2856/262144 ( 1.1%)
HDR ambient table 714/65536 2856/262144 ( 1.1%)
LDR leaf ambient 2768/65536 77504/1835008 ( 4.2%)
HDR leaf ambient 2768/65536 77504/1835008 ( 4.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/79484 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/14204 ( 0.0%)
pakfile [variable] 3835535/0 ( 0.0%)
physics [variable] 103620/4194304 ( 2.5%)
physics terrain [variable] 58238/1048576 ( 5.6%)
Level flags = 0
Total triangle count: 4223
Writing d:\ghaydn\seventh\mapsrc\arena-lake.bsp
3 minutes, 25 seconds elapsed
=
Как можно увидеть, ошибок в нём нет.
Вспомнил ещё один момент. Вылеты происходили и ранее, когда карта не была доведена до такого состояния: не было ёлок, не было тумана. И вылетала игра не при загрузке карты, а лишь в процессе игры, например, когда из-за угла неожиданно появлялся комбайн, или просто в рандомный момент времени. То есть игра некоторое (значительное) время гладко работала, когда дом был переполнен физикой, а по первому этажу вовсю бегали солдаты альянса, и лишь потом падала.
— Доктор, меня не понимают...
— вРН БШ ЯЙЮГЮКХ?