Первый архив взломан (сломан не мною) ZombieMod v2.0.0 K
У меня есть конфиг, нужны модельки!
Вот полный листинг зомби мода
cstrike/addons/zombiemod/zombiemod_mm.dll
cstrike/addons/zombiemod/zombiemod_mm_i486.so
cstrike/cfg/zombiemod/models.cfg
cstrike/cfg/zombiemod/downloads.cfg
cstrike/models/player/zombiemod/*Six Models 36 Files*
cstrike/materials/models/player/zombiemod/*Three Materials*
cstrike/materials/skybox/*Seven materials*
cstrike/sound/ambient/zombiemod/zombie_ambient.mp3
cstrike/materials/vgui/hud/zombiemod/zombie_vision_dx6.vmt
cstrike/materials/vgui/hud/zombiemod/zombie_vision.vmt
cstrike/materials/vgui/hud/zombiemod/zombie_vision.vtf
++Мур3ик+= добавил 11-11-2007 в 09:17:43:
Ну а вот все изменения 2.0.0 до версии К
2.0.0 K
=====
- Fixed another possible crash bug.
- Fixed round end overlays sticking if zombie vision was disabled.
- Added some proper error messages to !ztele.
2.0.0 J
=====
- Fixed class menu showing up when no classes loaded.
- Fixed new crash bug.
2.0.0 I
=====
- Fixed class menu so damage menu doesn't show up if it's open.
- Fixed crash bug after protection timer runs out.
- Fixed zombies getting protection and weapons.
- Added zombie_respawn_onconnect_as_zombie to the cfg file.
2.0.0 H
=====
- Added new zombie_dark mode, set it to 2 for a little lighter than regular.
- Added "headshots" variable to zombie classes to over-ride zombie_headshot_count when zombie_classes are enabled.
- Fixed !zhelp again, now shows a help specificically for your servers setup.
- Fixed sv_cheats bug.
- Fixed crash bug on linux.
- Fixed round_end overlays not working if all zombies were killed.
- Removed [CSSMC] branding from welcome text cvar.
- Disabled !zspawn when zombie_respawn_delay is enabled except for first usage if zombie_respawn_onconnect is enabled.
2.0.0 G
=====
- Fixed zombie class variables being incorrect.
- Fixed respawning in new round if zombie_respawn_delay was high and you died near the end of a round.
- Fixed end round overlays remaining on during the round.
- Fixed !zhelp.
- Fixed zombie_respawn_onconnect_as_zombie.
- Fixed comments and white space in models.cfg and downloads.cfg
- Fixed zombie_class_menu showing up again after a selection.
- Fixed invisibility at round start.
- Now gives max ammo for respawn weapons.
- Now shows class menu to new clients the first time they're zombified.
- Both !zstuck and !ztele now available. (zstuck is the old method and ztele is the new method)
- New !zmenu command for zombie_class_menu.
- New cvar zombie_count, amount of zombies to spawn per round.
- New cvar zombie_count_doublehp to define the way double hp is used at round_start.
- New cvar zombie_zstuck_enabled.
- Removed zombie_clrestrict_motd
- Removed zombie_clrestrict_string
2.0.0 F
=====
- Fixed incorrect health bug. It always displayed the health before the last attack.
- Fixed classes menu, now supports > 9 classes.
- Fixed zombie_first_zombie cvar max value was 65.
- Fixed jetpack remaining enabled after the time out expires.
- Added new cvar zombie_respawn_onconnect_as_zombie.
2.0.0 E
=====
- Fixed crash bug with zombie_class_menu on linux servers.
- Fixed bug where first zombie got double their double health if classes are disabled.
- Fixed spelling of Zombie Protection
2.0.0 D
=====
- Now only works with new CS:S Beta
- Enabled zombie overlay.
- Added new zombie end round overlays.
- Fixed zombie_damagelist_time not working.
- Fixed FOV sticking on new round.
- Fixed players staying invisible for the round.
- Readded the corpse model.
- Moved all downloads to downloads cfg.
- Players can now disable zombie vision by binding a key to zombie_vision and night vision is also provided at zombification.
- Added new method for displaying zombie health, requires clients to modify a file in cstrike folder.
- Added new cvar zombie_vision_material.
- Added new cvar zombie_classes. Look at zombie_classes.cfg for more information.
- Added new cvar zombie_save_classlist, saves players class selections to file.
- Added new cvar zombie_health_percent for use with zombie classes.
- Added new cvar zombie_speed_percent for use with zombie classes.
- Added new cvar zombie_jump_height_percent for use with zombie classes.
- Added new cvar zombie_knockback_percent for use with zombie classes.
- Added new cvar zombie_respawn_primary.
- Added new cvar zombie_respawn_secondary.
- Added new cvar zombie_respawn_grenades.
- Added new convar zombie_clear_classlist, clears list of saved players' class selections.
- Added new convar zombie_class_count, displays current amount of saved players' class selections.
- Added new convar zombie_writeclasses, writes current list of player class selections to file.
2.0.0 C
=====
- Removed overlay for now.
- Removed cl_restrict enforcer.
- Re-enabled zombie_allow_disable_nv
- Fixed on zombification cl_restrict restricting use slot3.
- Fixed players staying invisible for the round.
- Added zombie_teleport_zombies_only, if enabled zombies are the only ones allowed to use !zstuck. Allows humans to use it until first guy is chosen.
- Added zombie_first_zombie cvar to show who's first zombie.
- Added zombie_show_health, shows you your health each time you zombify someone.
- Added zombie_regen_timer
- Added zombie_regen_health
- Added zombie_damagelist_time, time to display damage list.
2.0.0 Alpha
=====
- Changed !zstuck behaviour, now teleports to a random spawn point.
- Changed Zombie Vision, now has a cool texture and colour. Can't be disabled.
- Added new cvar zombie_vision_r.
- Added new cvar zombie_vision_g.
- Added new cvar zombie_vision_b.
- Added new cvar zombie_vision_a.
- Added new cvar zombie_vision_timer, time between zombie vision enforcement.
- Added new cvar zombie_respawn_protection. Invisible time for players when they respawn. Also cannot be zombified.
- Added new cvar zombie_respawn_as_zombie.
- Added new cvar zombie_respawn_onconnect. Allows one respawn when a player connects incase the round has started.
- Added new cvar zombie_teleportcount. Amount of times someone is allowed to use zstuck in a round.
- Added new cvar zombie_damagelist. When enabled shows a list of zombie victims and the health your successfull attacker has left.
- Added MOTD window on first spawn to tell players ZM will disable their cl_restrict_server_commands. zombie_clrestrict_motd and zombie_clrestrict_string.
- Fixed bug where if you tried to buy anything you could see other team on the radar. Also allows players to buy when they respawn.
- Fixed bug with the .cfg file, replaced all tabs with spaces.
TODO: Zombie Classes, Zombie Tourney setup.