Начал компилировать код простого еп2.
В окне build log он мне пишет:
code:1>------ Build started: Project: Client (Episodic), Configuration: Debug Win32 ------
2>------ Build started: Project: Server (Episodic), Configuration: Debug Win32 ------
1>Compiling...
2>Compiling...
1>hud_lcd.cpp
2>achievementmgr.cpp
1>d:\ep1_soc17\src\game\client\hud_lcd.cpp(8) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>in_mouse.cpp
1>d:\ep1_soc17\src\game\client\in_mouse.cpp(10) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>memoverride.cpp
1>d:\ep1_soc17\src\public\tier0\memoverride.cpp(16) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>Generating Code...
2>d:\ep1_soc17\src\game\shared\achievementmgr.cpp(9) : fatal error C1083: Cannot open include file: 'winerror.h': No such file or directory
2>studio_shared.cpp
2>subs.cpp
2>sun.cpp
2>survival_gamerules.cpp
2>takedamageinfo.cpp
2>tanktrain.cpp
2>team.cpp
2>team_s pawnpoint.cpp
2>teamplay_gamerules.cpp
2>TemplateEntities.cpp
2>tempmonster.cpp
2>tesla.cpp
2>test_ehandle.cpp
2>test_proxytoggle.cpp
2 >test_stressentities.cpp
2>testfunctions.cpp
2>testtraceline.cpp
2>textstatsmgr.cpp
2>timedeventmgr.cpp
2>Generating Code...
2>Compiling...
2>trains.cpp
2>triggers.cpp
2>usercmd.cpp
2>util.cpp
2>util_shared.cpp
2>variant_t.cpp
2>vehicle_base.cpp
2> vehicle_baseserver.cpp
2>vehicle_choreo_generic.cpp
2>vehicle_viewblend_shared.cpp
2>vguiscreen.cpp
2>voice_gamemgr.cpp
2>waterbullet.c pp
2>WaterLODControl.cpp
2>wcedit.cpp
2>weapon_parse.cpp
2>weapon_parse_default.cpp
2>weapon_proficiency.cpp
2>weight_button.cpp
2>wo rld.cpp
2>Generating Code...
2>Compiling...
2>basetempentity.cpp
2>event_tempentity_tester.cpp
2>movie_explosion.cpp
2>particle_fire.cpp
2>particle_smokegr enade.cpp
2>plasma.cpp
2>smoke_trail.cpp
2>smokestack.cpp
2>SpriteTrail.cpp
2>steamjet.cpp
2>te.cpp
2>te_armorricochet.cpp
2>te_base beam.cpp
2>te_beamentpoint.cpp
2>te_beaments.cpp
2>te_beamfollow.cpp
2>te_beamlaser.cpp
2>te_beampoints.cpp
2>te_beamring.cpp
2>te_be amringpoint.cpp
2>Generating Code...
2>Compiling...
2>te_beamspline.cpp
2>te_bloodsprite.cpp
2>te_bloodstream.cpp
2>te_breakmodel.cpp
2>te_bspdecal.cpp
2>te_bubbl es.cpp
2>te_bubbletrail.cpp
2>te_clientprojectile.cpp
2>te_decal.cpp
2>te_dynamiclight.cpp
2>te_effect_dispatch.cpp
2>te_energysplash. cpp
2>te_explosion.cpp
2>te_fizz.cpp
2>te_footprintdecal.cpp
2>te_gaussexplosion.cpp
2>te_glassshatter.cpp
2>te_glowsprite.cpp
2>te_i mpact.cpp
2>te_killplayerattachments.cpp
2>Generating Code...
2>Compiling...
2>te_largefunnel.cpp
2>te_muzzleflash.cpp
2>te_particlesystem.cpp
2>te_physicsprop.cpp
2>te_playerdecal.cpp
2> te_projecteddecal.cpp
2>te_showline.cpp
2>te_smoke.cpp
2>te_sparks.cpp
2>te_sprite.cpp
2>te_spritespray.cpp
2>te_worlddecal.cpp
2>use rmessages.cpp
2>ai_allymanager.cpp
2>ai_behavior_actbusy.cpp
2>ai_behavior_alyx_injured.cpp
2>ai_behavior_functank.cpp
2>ai_behavior_ho lster.cpp
2>ai_behavior_operator.cpp
2>ai_behavior_passenger.cpp
2>Generating Code...
2>Compiling...
2>ai_behavior_passenger_companion.cpp
2>ai_behavior_passenger_zombie.cpp
2>ai_behavior_police.cpp
2>ai_goal_poli ce.cpp
2>ai_spotlight.cpp
2>antlion_dust.cpp
2>antlion_maker.cpp
2>ar2_explosion.cpp
2>basebludgeonweapon.cpp
2>basehlcombatweapon.cpp
2>basehlcombatweapon_shared.cpp
2>cbasehelicopter.cpp
2>cbasespriteprojectile.cpp
2>citadel_effects.cpp
2>combine_mine.cpp
2>env_alyx emp.cpp
2>env_headcrabcanister.cpp
2>env_headcrabcanister_shared.cpp
2>env_speaker.cpp
2>env_starfield.cpp
2>Generating Code...
2>Compiling...
2>func_bulletshield.cpp
2>Func_Monitor.cpp
2>func_recharge.cpp
2>func_tank.cpp
2>grenade_ar2.cpp
2>grenade_bug bait.cpp
2>grenade_frag.cpp
2>grenade_spit.cpp
2>hl2_ai_network.cpp
2>hl2_client.cpp
2>hl2_eventlog.cpp
2>hl2_gamerules.cpp
2>hl2_pla yer.cpp
2>hl2_playerlocaldata.cpp
2>hl2_triggers.cpp
2>hl2_usermessages.cpp
2>hl_gamemovement.cpp
2>hl_playermove.cpp
2>info_darknessm ode_lightsource.cpp
2>info_teleporter_countdown.cpp
2>Generating Code...
2>Compiling...
2>item_ammo.cpp
2>item_battery.cpp
2>item_dynamic_resupply.cpp
2>item_healthkit.cpp
2>item_itemcrate.cpp
2>ite m_suit.cpp
2>look_door.cpp
2>monster_dummy.cpp
2>npc_advisor.cpp
2>npc_alyx_episodic.cpp
2>npc_antlion.cpp
2>npc_antliongrub.cpp
2>np c_antlionguard.cpp
2>npc_apcdriver.cpp
2>npc_attackchopper.cpp
2>npc_barnacle.cpp
2>npc_barney.cpp
2>npc_basescanner.cpp
2>npc_BaseZom bie.cpp
2>npc_breen.cpp
2>Generating Code...
2>Compiling...
2>npc_bullseye.cpp
2>npc_citizen17.cpp
2>npc_combine.cpp
2>npc_combine_cannon.cpp
2>npc_combinecamera.cpp
2>np c_combinedropship.cpp
2>npc_combinegunship.cpp
2>npc_combines.cpp
2>npc_cranedriver.cpp
2>npc_crow.cpp
2>npc_dog.cpp
2>npc_eli.cpp
2> npc_enemyfinder.cpp
2>npc_fastzombie.cpp
2>npc_fisherman.cpp
2>npc_gman.cpp
2>npc_headcrab.cpp
2>npc_hunter.cpp
2>npc_ichthyosaur.cpp
2 >npc_kleiner.cpp
2>Generating Code...
2>Compiling...
2>npc_launcher.cpp
2>npc_magnusson.cpp
2>npc_manhack.cpp
2>npc_metropolice.cpp
2>npc_monk.cpp
2>npc_mossman.cp p
2>npc_playercompanion.cpp
2>npc_PoisonZombie.cpp
2>npc_puppet.cpp
2>npc_rollermine.cpp
2>npc_scanner.cpp
2>npc_stalker.cpp
2>npc_st rider.cpp
2>npc_talker.cpp
2>npc_turret_ceiling.cpp
2>npc_turret_floor.cpp
2>npc_turret_ground.cpp
2>npc_vortigaunt_episodic.cpp
2>npc _zombie.cpp
2>npc_zombine.cpp
2>Generating Code...
2>Compiling...
2>point_apc_controller.cpp
2>prop_combine_ball.cpp
2>prop_scalable.cpp
2>prop_thumper.cpp
2>proto_sniper.cpp
2 >rotorwash.cpp
2>script_intro.cpp
2>script_intro_shared.cpp
2>vehicle_airboat.cpp
2>vehicle_cannon.cpp
2>vehicle_crane.cpp
2>vehicle_j eep.cpp
2>vehicle_jeep_episodic.cpp
2>vehicle_prisoner_pod.cpp
2>vehicle_viewcontroller.cpp
2>weapon_357.cpp
2>weapon_alyxgun.cpp
2>we apon_annabelle.cpp
2>weapon_ar2.cpp
2>weapon_bugbait.cpp
2>Generating Code...
2>Compiling...
2>weapon_citizenpackage.cpp
2>weapon_crossbow.cpp
2>weapon_crowbar.cpp
2>weapon_cubemap.cpp
2>weapon_frag.cpp
2 >weapon_physcannon.cpp
2>weapon_pistol.cpp
2>weapon_rpg.cpp
2>weapon_shotgun.cpp
2>weapon_smg1.cpp
2>weapon_striderbuster.cpp
2>weapon _stunstick.cpp
2>grenade_beam.cpp
2>grenade_homer.cpp
2>grenade_pathfollower.cpp
2>npc_missiledefense.cpp
2>vehicle_apc.cpp
2>weapon_c guard.cpp
2>weapon_flaregun.cpp
2>entity_tools_server.cpp
2>Generating Code...
2>Compiling...
2>toolframework_server.cpp
2>Generating Code...
1>Build log was saved at "file://d:\ep1_soc17\src\game\client\Debug_episodic\BuildLog.htm"
1>Client (Episodic) - 3 error(s), 0 warning(s)
2>Build log was saved at "file://d:\ep1_soc17\src\game\server\Debug_episodic\BuildLog.htm"
2>Server (Episodic) - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
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Что делать помогите народ! Плиз!